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Long answer: Nearly all of this games mods are hosted on thunderstore.io. The spear definitely has a place, though the sledge is certainly the most well rounded. Because of the long charge, there are situations like with a massive amount of sleeping enemies (mother rooms) where landing the hit so slowly in between flashes can make timing a bit more difficult for killing babies. It’s slow to break locks if you aren’t precharged and as you’ve said you cannot sprint while charged. The range obviously comes in handy when you’re dealing with 3-4 simultaneously active scouts, like D1 if you opt to weaken the charger alarm.ĭrawbacks are it struggles with oddly positioned chargers, if you body hit an enemy can scream if the second hit isn’t landed quickly to the head, solo triple kills are very risky if stealth is a factor. If sprinting isn’t an option, I’m able to outkill medium distance inactives by walking and jabbing as compared to my teammates who run sledge and knife when I opt to use spear.
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The spear makes short work of the B3PE continuous small wave error as you can effectively solo melee kill all spawns while your team completes room clear, other weapons can do this but spear is super comfy for it. This can come in handy for a variety of situations depending on your skill level, esp C3.īecause it has no light stagger it requires solid aim but still has a drag component if a sleeper is in motion when killing, making it a great melee weapon to combat active sleepers if you’re spacing and/or using geometry to dodge then hit incoming leads without overcommitting. It’s the cleanest to stagger and limb damage big strikers with alongside the biggest range. We'll see how much time I have, but if anyone has interest in making sheets like this now or in the future, please feel free to ask any questions you have and I'm more than happy to share. This has been fun folks, but I can't guarantee I'll continue making these in the future.
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If you have any questions, comments, or concerns, feel free to comment them below, comment on cells in the sheet, or DM me. Feel free to DM me if you really want them and I can pull them for you.Īs always, please remember that while this can be a helpful tool for selecting which weapons to bring, numbers aren't everything, and you should work with your teammates to figure out a loadout that works for everyone based on what's best for the mission AND what they're comfortable with, no matter if that weapon is good, or if that weapon is the carbine. There are spoilers, but I won't add info on enemies that are new to this rundown until it's been out for a while. Hi again to those who were waiting for this, and welcome to new players! New rundown, new sheet.
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