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On the other hand, designing and organising your town is certainly more enjoyable. “Sure, many people sunk hundreds of hours perfecting their Animal Crossing: New Horizon villages, but personally, I couldn’t see the appeal in doing it here.” Nevertheless, beyond that, I never really felt the desire to play around with it. Designing my own furniture was enjoyable for the brief few moments I engaged with it. For one, I found that the customisation, while certainly detailed, isn’t all that interesting. Unfortunately, what there is to do isn’t terribly inspiring. But by that point, I’d all but given up on Hokko Life. They all offered me tiny snippets of dialogue save for one who gave me a fetch quest to complete. Once I’d exhausted all my options and was left with little recourse in how I should proceed, I opted to just run about and talk to the few villagers I had.
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However, once the initial bout of tutorials conclude, you’re left with little more to do than a series of fetch quests, a pointless fishing mini-game, and robbing everyone’s homes. Once you get your bearings and meet the few residents that still remain in Hokko, you’re entrusted with returning it to its former glory. The only thing I could discern was that I was trapped there forever. From the get-go, you’re thrust into a sleepy town with no idea of what’s going on. Unfortunately, none of this comes together in a cohesive or enjoyable way.įirstly, Hokko Life is severely lacking in content or at least content that is fun. Coupled with the relaxing nature of social simulators, the game had me completely hooked. Hokko Life seemed to offer unbridled creativity when it came to its customisation options. I even hold a select few of them in the highest of regard. I’ve always been fascinated by the concept of “cosy life-sims”. Hokko Life has intrigued me since I first heard about it way back when.
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In-game Screenshot “ Hokko Life is severely lacking in content or at least content that is fun.” Unfortunately, after playing through Hokko Life I realised I was completely wrong. That sense of relaxation, I thought, can have just as much value. She would set down the controller and let Amaterasu chill on the grass as the wind swept across the meadow.
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It brings to mind watching my sister play Okami. I failed to take into consideration walking simulators and visual novels, and how, at times, sitting back and letting the game unfold before you can be just as enjoyable. But over the years, and thanks to the countless hours I’ve sunk into less than stellar visual novels, I’ve started to doubt myself.
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My original hypothesis was that, for the most part, the more you can interact with a video game and its systems, the better the game is. I recently began to question how interactive a video game needs to be.
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